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Breath of Fire III

·2 mins

🎮 PlayStation ⏳ 60 hours ⭐⭐⭐⭐ (4/5)

Dragon-Born Journey #

The 3rd Breath of Fire entry is a beloved JRPG from Capcom that represents both the charm and challenges of its era. The MC is called Ryu, a boy with the mysterious power to transform into a dragon, and his companions as they set out on a journey of self-discovery, friendship, and survival in a world that doesn’t always welcome them. The narrative has a steady balance of lighthearted moments, often carried by quirky characters like Rei and Nina, and darker, more mature themes surrounding identity, loss, and the burden of power.

Hybrid Visuals Dragon Genes #

Visually, the game stood out at the time by combining beautifully animated 2D sprites with polygonal 3D backgrounds, giving it a distinctive hybrid style. The combat is traditional turn-based, but the Dragon Gene system adds a creative layer of strategy: you can combine different genes to transform Ryu into a wide variety of dragons, each with unique strengths. This is by far the most unique mechanic, despite it being a common feature, this entry has the most depth to it.

Masters Music Transformation #

Not to mention you get double the amount of dragon designs since you play as child and adult versions of Ryu, so you get double the amount of dragon transformation designs. The Master System also deepens character customization, letting you shape their party’s abilities through mentorships, which was innovative for its time. The soundtrack blends jazz influences with emotional melodies, perfectly capturing both the adventurous and somber tones of the story.

Aged Yet Memorable #

However, like many JRPGs of the late ’90s, the game does show its age, random encounters can feel too frequent, some sections drag in pacing, and the difficulty curve can be uneven. Despite these flaws, this videogame remains one of the most memorable entries in the series. Its heartfelt story, unique mechanics, and strong atmosphere have earned it a dedicated fanbase, and it’s often remembered as the high point of Capcom’s foray into traditional RPGs.