Goof Troop
Table of Contents
š® Super Nintendo ā³ 2 hours āāāā (4/5)
Surprisingly Clever Disney Game #
This title is one of those rare licensed games that went far beyond expectations, the game blends lighthearted Disney charm with surprisingly clever gameplay design. Based loosely on the animated TV series of the same name, it sees Goofy and his son Max stranded on Spoonerville Island after pirates kidnap their neighbors Pete and PJ. What follows is a five-stage adventure full of puzzles, exploration, and slapstick humor.
Puzzle-Action Gameplay #
At its core, it plays a lot like a lighter, cooperative take on Zelda ALTTP. You move room to room solving block puzzles, collecting items like keys, grappling hooks, and candles, and tossing barrels or objects to defeat enemies. The mechanics are simple but extremely well-tuned, and the gameās balance between action and puzzle-solving keeps it engaging from start to finish. While Goofy is stronger but slower, Max moves faster but canāt push heavy blocks, a small but effective distinction that adds to the cooperative strategy when playing with a friend.
Cooperative Play Highlights #
The two-player mode is where the game shines, coordination between players is essential, one can distract enemies while the other solves puzzles or grabs items, making the experience feel dynamic and social. I played this alone and I highly recommend doing so if you don’t have a friend to tag along, the experience is still enjoyable. Even in single-player, the AI and level design hold up well, but thereās something uniquely fun about the shared laughter and mild chaos of local co-op sessions, plus you don’t even need the AI, you can go full solo.
Vibrant Presentation, Short Length #
Visually, it is vibrant and detailed, capturing the feel of the cartoon with expressive sprites and lush tropical backgrounds. The OST, full of upbeat island tunes and catchy melodies, perfectly matches the lighthearted tone, similar to other Disney titles of the SNES era. Its only real drawback is its short length, with just five stages, most people can finish the game in a couple of hours. Yet, its charm, replay value, and tight design make it one of the most underrated gems of the SNES library. This game proves that even a Disney license can deliver something timeless when handled by a studio that truly understands gameplay.