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Mega Man Zero 4

·4 mins

🎮 Game Boy Advance ⏳ 5 hours ⭐⭐⭐ (3/5)

Bittersweet Final Evolution #

The 4th entry to the Mega Man Zero franchise marks the grand finale of the series, and it delivers one of the most refined and emotionally resonant experiences on the GBA. This installment feels like both a mechanical evolution and a narrative closure. A game that understands exactly what made its predecessors great while ensuring Zero’s story ends on a powerful, bittersweet note. Even though it is quite a short title, it still tries to deliver a complete experience, not denying it is a handheld title, while at the same time taking itself serious enough for what it is trying to achieve.

Hope Amid Despair #

Set after the events of Zero 3, the game finds Zero and Ciel’s resistance helping a group of human refugees escape Neo Arcadia’s oppressive rule to find peace on the surface. The plot carries a strong undercurrent of hope and despair, themes of sacrifice, humanity, and perseverance are woven throughout the dialogue and atmosphere. The story’s tone is more reflective, almost elegiac, as if the series itself knows the end is near. And this is a big shift compared to the previous entries, which focused more on characters than on the world and the plot behind it, more similar to the mainline entries of the Mega Man X series.

Refined Combat Additions #

As for the gameplay, it polishes the series’ trademark mix of fast-paced combat, precision platforming, and tactical customization. The standout addition is the Z-Knuckle, a versatile new tool that lets Zero steal and use enemy weapons, from guns and hammers to shields, adding a refreshing layer of variety and strategy. But I admit that it wasn’t interesting enough for me to want to engage with it, so I barely even used it. I wish this new mechanic was more focused on the exploration aspect instead of the combat, it would make it more interesting. The weather system is another clever addition, each stage has two weather conditions that alter enemy behavior and hazards.

Challenge and Rewards #

And choosing the “harder” weather grants additional rewards, catering to people who crave challenge and replayability. Unfortunately I noticed this very late into the game, so I rarely managed to get the somewhat secret/extra optional abilities you get, and they are very well worth it, I recommend trying to unlock all of them. Difficulty, historically punishing in the series, is better balanced here, and I dare to say this is too easy sometimes. The new Cyber-Elf system consolidates previous games’ complex upgrade mechanics into a single, easier-to-manage entity, streamlining progression without oversimplifying it. Thought at the same time, it is quite toned down compared to the previous Z entries.

Tight Design Brilliance #

Levels are tightly designed, emphasizing skillful movement and pattern recognition, while boss fights remain intense showcases of reflex and mastery. I really enjoyed that each ad every level has one sub-boss for you to fight, even the late-stage levels, this makes all this much more interesting when it comes to it’s pacing. Visually, the game continues to push the GBA’s hardware to its limits with expressive sprite work, detailed environments, and smooth animations. Each stage bursts with color and mechanical detail, maintaining the gritty, post-apocalyptic tone that defines the series. The OST is equally memorable, as always, similar to the mainline X series, but with a more melancholic tone since this is what this series forever tried to convey.

A Worthy Finale #

This is most definitely a must-play if you like the Mega Man series to any extent, I recommend going for the re-releases for modern platforms since you can easily get a bundle with all the titles. But since I’m a try-hard, I played the original version instead, which is still enjoyable enough. And lastly, I feel that this title is the weakest of all of the Z franchise, similar to how I rank Mega Man X6, which is also a good fit to end the saga, but at the same time, you know it had way less attention than it’s predecessors.